Archive for October, 2016

Printing Unity output to console cout instead of to a log file

Tuesday, October 25th, 2016

When invoking Unity from the command line it will by default not print its output to the console.
You can make it log its output to a log file by using the -logFile unityBuild.log parameter, but if you want it to print its output instead of saving it you can simply omit the path after the -logfile parameter:

Unity.exe -batchmode -quit -logFile