Unity: Get UI element under mouse
Wednesday, March 30th, 2016To check if the mouse is over any UI element you can use
EventSystem.current.IsPointerOverGameObject()
In case that function isn’t acting to your liking and you need to debug, or if you just want to know what object is under the mouse, you can use
PointerEventData pointerData = new PointerEventData(EventSystem.current) { position = Input.mousePosition }; List<RaycastResult> results = new List<RaycastResult>(); EventSystem.current.RaycastAll(pointerData, results); results.ForEach((result) => { Debug.Log(result); });