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	<title>Comments for Flassari.is</title>
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	<link>http://flassari.is</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Mon, 26 Jul 2010 09:23:33 +0000</lastBuildDate>
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		<title>Comment on Global error handling with Flash Player 10.1 by Alex</title>
		<link>http://flassari.is/2010/06/global-error-handling-with-flash-player-10-1/comment-page-1/#comment-122</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Mon, 26 Jul 2010 09:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://flassari.is/?p=303#comment-122</guid>
		<description>Thanks for the post.

We&#039;re trying unsuccessfully to get global exception handling to work with 10.1 AND not force the user to upgrade from flash player 9.

1. we have a hello world app which when you click a button throws an exception
2. we have declared the event listener using the following:
 if (loaderInfo.hasOwnProperty(&quot;uncaughtErrorEvents&quot;))
                IEventDispatcher(loaderInfo[&quot;uncaughtErrorEvents&quot;]).addEventListener(&quot;uncaughtError&quot;, uncaughtErrorHandler);


If we target the compiler to flash player 9.0.124 - then when running with 10.1 - no listener ever gets added

If we target the compiler to flash player 10.x - then we get the error event but any 9.0.124 user must upgrade to 10

Do you know what we&#039;re doing wrong? I don&#039;t understand why you&#039;d need to do step 2 (your method 1) above if it couldn&#039;t be backwards compatible. Is it backwards compatible to 10.0 only? not 9.x?</description>
		<content:encoded><![CDATA[<p>Thanks for the post.</p>
<p>We&#8217;re trying unsuccessfully to get global exception handling to work with 10.1 AND not force the user to upgrade from flash player 9.</p>
<p>1. we have a hello world app which when you click a button throws an exception<br />
2. we have declared the event listener using the following:<br />
 if (loaderInfo.hasOwnProperty(&#8220;uncaughtErrorEvents&#8221;))<br />
                IEventDispatcher(loaderInfo["uncaughtErrorEvents"]).addEventListener(&#8220;uncaughtError&#8221;, uncaughtErrorHandler);</p>
<p>If we target the compiler to flash player 9.0.124 - then when running with 10.1 - no listener ever gets added</p>
<p>If we target the compiler to flash player 10.x - then we get the error event but any 9.0.124 user must upgrade to 10</p>
<p>Do you know what we&#8217;re doing wrong? I don&#8217;t understand why you&#8217;d need to do step 2 (your method 1) above if it couldn&#8217;t be backwards compatible. Is it backwards compatible to 10.0 only? not 9.x?</p>
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		<title>Comment on Load font dynamically on runtime by Dave</title>
		<link>http://flassari.is/2009/05/load-font-dynamically-on-runtime/comment-page-1/#comment-119</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Thu, 22 Jul 2010 11:18:58 +0000</pubDate>
		<guid isPermaLink="false">http://flassari.is/?p=137#comment-119</guid>
		<description>Flassari, thanks for the post, worked well, instead I used the e.target.applicationDomain.getDefinition instead of the ApplicationDomain.currentDomain.getDefinition and it all worked famously! The one line registerFont and the return of the fontName was perfect for me.

Thanks!</description>
		<content:encoded><![CDATA[<p>Flassari, thanks for the post, worked well, instead I used the e.target.applicationDomain.getDefinition instead of the ApplicationDomain.currentDomain.getDefinition and it all worked famously! The one line registerFont and the return of the fontName was perfect for me.</p>
<p>Thanks!</p>
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	<item>
		<title>Comment on Global error handling with Flash Player 10.1 by Flassari</title>
		<link>http://flassari.is/2010/06/global-error-handling-with-flash-player-10-1/comment-page-1/#comment-108</link>
		<dc:creator>Flassari</dc:creator>
		<pubDate>Thu, 01 Jul 2010 14:13:29 +0000</pubDate>
		<guid isPermaLink="false">http://flassari.is/?p=303#comment-108</guid>
		<description>Thanks, I&#039;ve updated the post to include the Flex 4.1 SDK. Much simpler =)
Too bad about the existing project thing..</description>
		<content:encoded><![CDATA[<p>Thanks, I&#8217;ve updated the post to include the Flex 4.1 SDK. Much simpler =)<br />
Too bad about the existing project thing..</p>
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	<item>
		<title>Comment on Global error handling with Flash Player 10.1 by Dan Mitchell</title>
		<link>http://flassari.is/2010/06/global-error-handling-with-flash-player-10-1/comment-page-1/#comment-102</link>
		<dc:creator>Dan Mitchell</dc:creator>
		<pubDate>Mon, 28 Jun 2010 20:55:50 +0000</pubDate>
		<guid isPermaLink="false">http://flassari.is/?p=303#comment-102</guid>
		<description>First, thanks for the post; second, I&#039;ve spent the morning wrestling with this stuff, and can add a couple of extra notes:

1. If you install SDK 4.1, that now points at Flash 10.1 / Air 2.0, so adding the &quot;correct&quot; code above to a new Flash Builder 4 project compiles and runs properly.

2. However, it&#039;s not trivial to add GEH to an existing project -- anything that starts off with (say) 

&lt;mx:WindowedApplication 
	xmlns:mx=&quot;http://www.adobe.com/2006/mxml&quot;

 won&#039;t work, because the 2006 in the namespace there winds up with uncaughtErrorEvents not existing (using either code sample), even when using the 10.1 runtime. Switching to the new namespace means a significant porting effort to handle all the changes;  blocks live somewhere else, WindowedApplication has different attributes, etc, etc.</description>
		<content:encoded><![CDATA[<p>First, thanks for the post; second, I&#8217;ve spent the morning wrestling with this stuff, and can add a couple of extra notes:</p>
<p>1. If you install SDK 4.1, that now points at Flash 10.1 / Air 2.0, so adding the &#8220;correct&#8221; code above to a new Flash Builder 4 project compiles and runs properly.</p>
<p>2. However, it&#8217;s not trivial to add GEH to an existing project -- anything that starts off with (say) </p>
<p>&lt;mx:WindowedApplication<br />
	xmlns:mx=&quot;http://www.adobe.com/2006/mxml&quot;</p>
<p> won&#039;t work, because the 2006 in the namespace there winds up with uncaughtErrorEvents not existing (using either code sample), even when using the 10.1 runtime. Switching to the new namespace means a significant porting effort to handle all the changes;  blocks live somewhere else, WindowedApplication has different attributes, etc, etc.</p>
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		<title>Comment on Line-Line Intersection in C++ by Phloxi</title>
		<link>http://flassari.is/2008/11/line-line-intersection-in-cplusplus/comment-page-1/#comment-67</link>
		<dc:creator>Phloxi</dc:creator>
		<pubDate>Tue, 25 May 2010 14:33:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.flassari.is/?p=41#comment-67</guid>
		<description>You bloody beauty.</description>
		<content:encoded><![CDATA[<p>You bloody beauty.</p>
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		<title>Comment on AS3 Array Shuffle by Flassari</title>
		<link>http://flassari.is/2009/04/as3-array-shuffle/comment-page-1/#comment-66</link>
		<dc:creator>Flassari</dc:creator>
		<pubDate>Fri, 14 May 2010 14:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://flassari.is/?p=89#comment-66</guid>
		<description>Thanks for that info MrSteel, good to have that reference here</description>
		<content:encoded><![CDATA[<p>Thanks for that info MrSteel, good to have that reference here</p>
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		<title>Comment on AS3 Array Shuffle by MrSteel</title>
		<link>http://flassari.is/2009/04/as3-array-shuffle/comment-page-1/#comment-65</link>
		<dc:creator>MrSteel</dc:creator>
		<pubDate>Fri, 14 May 2010 14:37:28 +0000</pubDate>
		<guid isPermaLink="false">http://flassari.is/?p=89#comment-65</guid>
		<description>hi

nice way but it&#039;s not the fastest
take a look http://mrsteel.wordpress.com/2007/06/15/randomize-array-shuffle-an-array-in-flash/ 

shuffle by slice is one of slowest methods actually</description>
		<content:encoded><![CDATA[<p>hi</p>
<p>nice way but it&#8217;s not the fastest<br />
take a look <a href="http://mrsteel.wordpress.com/2007/06/15/randomize-array-shuffle-an-array-in-flash/" rel="nofollow">http://mrsteel.wordpress.com/2007/06/15/randomize-array-shuffle-an-array-in-flash/</a> </p>
<p>shuffle by slice is one of slowest methods actually</p>
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	<item>
		<title>Comment on Load font dynamically on runtime by Flassari</title>
		<link>http://flassari.is/2009/05/load-font-dynamically-on-runtime/comment-page-1/#comment-64</link>
		<dc:creator>Flassari</dc:creator>
		<pubDate>Fri, 14 May 2010 11:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://flassari.is/?p=137#comment-64</guid>
		<description>@Andre, you might be needing a crossdomain.xml file on your website to allow other swfs to access the file.</description>
		<content:encoded><![CDATA[<p>@Andre, you might be needing a crossdomain.xml file on your website to allow other swfs to access the file.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Load font dynamically on runtime by Andre</title>
		<link>http://flassari.is/2009/05/load-font-dynamically-on-runtime/comment-page-1/#comment-62</link>
		<dc:creator>Andre</dc:creator>
		<pubDate>Thu, 13 May 2010 10:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://flassari.is/?p=137#comment-62</guid>
		<description>Thanks for the post, very helpfull. BUT im having issues when i want to load the font SWF files from a www.domain.com address

ie, loading in &#039;MyFont.swf&#039; works well
loading in &#039;http://www.domain.com/MyFont.swf&#039; does not.

any ideas on how to solve this?

thnks.</description>
		<content:encoded><![CDATA[<p>Thanks for the post, very helpfull. BUT im having issues when i want to load the font SWF files from a <a href="http://www.domain.com" rel="nofollow">http://www.domain.com</a> address</p>
<p>ie, loading in &#8216;MyFont.swf&#8217; works well<br />
loading in &#8216;http://www.domain.com/MyFont.swf&#8217; does not.</p>
<p>any ideas on how to solve this?</p>
<p>thnks.</p>
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		<title>Comment on Pie mask in AS3 by KoopaTroopa</title>
		<link>http://flassari.is/2009/11/pie-mask-in-as3/comment-page-1/#comment-61</link>
		<dc:creator>KoopaTroopa</dc:creator>
		<pubDate>Fri, 07 May 2010 03:52:19 +0000</pubDate>
		<guid isPermaLink="false">http://flassari.is/?p=240#comment-61</guid>
		<description>Excellent, just what i needed for my games indicator bars, kudos to you my friend :)</description>
		<content:encoded><![CDATA[<p>Excellent, just what i needed for my games indicator bars, kudos to you my friend :)</p>
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